![]() ![]() This flies on a system whose graphical wonders are typically few and far between too. The PlayStation 2 iteration runs at a relatively consistent framerate, features volumetric fog, long draw distances, many characters on-screen, and one of those nifty grain-filters that we've seeing used more often. To its credit, Shellshock boasts a fairly impressive engine. Those three problems wrap the entire experience up in a fantastic film of aggravating, insulting boredom, and yet this is still not a game without its share of plusses. ![]() Had the "Objective is right frickin' here, moron" indicators actually worked consistently when you tried using them, we might be able to overlook our commanding officer's insistence on pointing us "Thataways" and then letting whatever happens happen. Search this! Say wha? Take this! Right, but how? Go around there somewhere and do whatever! Peachy. But hey, look at what one knife, one jerk, and one helpless victim can make when they're all put together! Next on the problem list is a confusing set of rarely explained objectives that focus more on aimless exploration and less on the logical deduction of what can and can't be done in any given environment. Instead, its superfluous violence is laughably animated, less it comes as part of a senseless cutscene that develops no story, but serves as a happy medium used to showcase unnecessary brutality that's completely irrelevant to the game and the plot. But then it doesn't actually deliver any real horror, so we're pretty safe on that front. While plenty of games have come sporting this particular war theme to further their own specific kind of action, Shellshockis one of the few titles that actually boasts the horror of Vietnam as a selling point. Number two: Given all accounts I've been privy to Vietnam was horrific. ![]()
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June 2023
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